Mini Curso sobre Arduino – 9 a 13 de Junho

Caro(a) Colega,

não perca esse mini curso. São só 45 min por dia e em geral o material do CEC é de primeira.



consulte sempre um engenheiro eletrônico


Get Your Project Started With Arduino

This course will provide an overview of the Arduino and the development tools used to create awesome electronic projects. It’ll start with the basics, and progress through a series of online projects and case studies, citing some examples from the book, Make: Basic Arduino Projects.

This course features lecturer Don Wilcher. Don is a passionate teacher of electronics technology and an electrical engineer with 26 years of industrial experience. He’s worked on industrial robotics systems, automotive electronic modules and systems, and embedded wireless controls for small consumer appliances. He’s currently developing 21st century educational products focusing on IoT for makers, engineers, technicians, and educators. He’s a Certified Electronics Technician with ETA International, book author, and Design News Moderator.

  • June 9 – Day 1: Arduino Basics
    The Arduino is a user-friendly electronics rapid development platform used by engineers, educators, and makers to make awesome products for consumer and industrial markets. An overview of the Arduino will be explained along with the following topics: What is an Arduino; website sources for Arduino; what can you do with an Arduino; example projects; and the Arduino architecture.
  • June 10 – Day 2: Getting Started With Arduino
    The discussion will focus on how to start using Arduino for electronics projects prototyping. Definitions of key words used in the development of Arduino projects will be explained along with the following topics: Arduino IDE; what is a Sketch; and basic Arduino projects.
  • June 11 – Day 3: Arduino & Physical Computing
    The Arduino is capable of being used in a multitude of applications and products. One design technique that allows the Arduino to be interactive within its environment is known as “physical computing.” Definitions of physical computing will be examined in the class along with a tilt-sensing servo motor controller design example.
  • June 12 – Day 4: Arduino & Biomimicry
    The ability to improve process and product performance using nature is the technological innovation of today. Biomimicry is being used in R&D facilities as a design tool to improve future product performance and function. Definitions and an example of a biomimicry machine will be discussed today. Also, a biomimicry device using an Arduino will be explained, as well as a temperature-sensing example.
  • June 13 – Day 5: Arduino & Games
    In the early 70s handheld electronic games were popular. These electronic handheld devices have been replaced with video game consoles and iPhone and Android apps. In this final session, an Arduino electronic game will be discussed.

Digi-Key Continuing Education Center - IEEE - Design News

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